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Thread Statistics | Show CCP posts - 14 post(s) |

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Posted - 2016.03.31 17:35:04 -
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CCP Larrikin wrote:Combat Wombatz wrote:So we're going to need to get back to hisec to purchase the book before being able to use the stuff we can already fly? I thought that was something that you guys specifically always tried to avoid? Yes. The books have been seeded on Sisi for a month now though...so you have plenty of time :) It seems to me much simpler to use the existing Fighters skill for Light Fighters. Support Fighters is a new type deserving of a new skill. Fighter-Bombers will be renamed to Heavy Fighters, cool. I think another precedent for the idea of using as many existing skills that make sense in the new scheme, was the removal of a dedicated FAX skill.
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Posted - 2016.03.31 23:53:24 -
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Primary This Rifter wrote:My proposal to fix this is very simple:
Don't allow supers to use support fighters. They'll get their superweapons instead. Carriers will be the only platform to use support fighters. I like this, give carriers a unique role - an option, not a requirement since they'd still be able to use damage fighters. Some may consider support fighters useless, up until the point they complain to the FC about this or that effect coming from them ;) |

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Posted - 2016.04.05 16:17:06 -
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The devs are working hard to get all the modules and mechanics working. Anything related to how much better this is from that - is a game balance question. Those get fixed in quick patches following the expansion. I've no doubt that on day 1 some module or mechanic will be underpowered and another OP. It's been a long time since CCP has made SO MANY changes to the game at once. Lots of new combinations to try out. Very exciting. |

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Posted - 2016.04.07 20:26:24 -
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Lugh Crow-Slave wrote:DharkenGray wrote:Participated in mass test in a Thanatos.
Constantly having to click on the special attack buttons of each squadron is not much fun. the ability needs to be stronger with an even higher cool down i think the idea is you dont want to be firing volly after volly It's asking a lot of players to mash all these buttons in the new manual-everything world, per each squad, and manage their ship, and other situational awareness. CCP please give us auto-repeat option for special attacks.
I noticed the standard attack doesn't stop when squads are recalled; you actually have to turn it off separately from a recall command, if you're attempting to de-aggress.
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Posted - 2016.04.08 02:12:56 -
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Sgt Ocker wrote:-------------- Right now on SISI you can't interact with fighters other than to launch and recall them. 1) lock target 2) make sure locked target is selected 3) Activate a function button over a deployed fighter squad, such as Attack or MWD. Then fighters will move to the selected target.
Here's to hoping that shortcut keys like "F" will eventually work on squads, like it does for regular drones.
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Circumstantial Evidence
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Posted - 2016.04.08 17:50:03 -
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CCP Larrikin wrote:Once you have a fighter squadron selected, try Q :) You can also tell your fighters to orbit targets, keep at range, approach (all basic ship commands) with the standard rightclick menu, if you have them selected on the fighter HUD. Awesome. I saw orbit/approach etc on right-click menus but assumed that would move my ship, so I didn't try it.
Bug: Fighters health shown in fighter bay does not always match HUD fighters health.
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Circumstantial Evidence
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Posted - 2016.04.08 17:57:19 -
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Primary This Rifter wrote:CCP would you mind addressing our concerns re. the role of carriers in this upcoming expansion? Some of us feel that there's no reason to use them over supercarriers now that they're losing three of their main advantages (ability to use normal drones, ability to triage, and ability to dock). Carriers are much less expensive than supercarriers. They will cause damage for as long as they live in a battle, much like BC's can help a BS fleet, even though they are volleyed off the field in a battleship face-off. Let the guy bring a Drake, if that's all he can bring ;)
That said, I liked your idea of giving carriers a unique support role, by dis-allowing support fighters on supercarriers. |
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